The project’s aim was to create modular assets to re-create an existing train station. I referenced the station ‘S Bahnhof Prenzlauer Allee’
- Modeling in Maya
- Assembly in Unity
- Textures in Substance Painter
- Moodtests, then final baking
Starting with a blockout of the scene, all objects were modeled in Autodesk Maya. After assembling the objects in Unity, I started making textures. They were made with Substance Painter, then tested and adjusted for use in the engine. After setting up the lights and skybox, everything was baked.