3D Train Station

Project Overview

The project’s aim was to create modular assets to re-create an existing train station. I referenced the station ‘S Bahnhof Prenzlauer Allee’

Process

  1. Blockout
  2. Modeling in Maya
  3. Assembly in Unity
  4. Textures in Substance Painter
  5. Moodtests, then final baking


Starting with a blockout of the scene, all objects were modeled in Autodesk Maya. After assembling the objects in Unity, I started making textures. They were made with Substance Painter, then tested and adjusted for use in the engine. After setting up the lights and skybox, everything was baked.